Whether you're a fellow game dev looking for quick tips or a beginning student/developer looking to learn how games are made, our devlog 'Making the Game' is for you. Led by industry veterans Creative Director Mat Broome (H1Z1, DC Universe Online, others) and Technical Director Kevin McPherson (Everquest 1 & 2, Planetside 2, Vanguard) the KINETIK dev team will document their entire process, along with helpful free downloads like our destructible mesh blueprint.

Software featured includes: Unreal Engine 4, Maya, Zbrush, Marvelous Designer, Photoshop, and Quixel.

Let's get started!

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©2016 by Hero Machine Studios, LLC