March 25, 2017

The eyes are no doubt the center to the soul, the keys to communicating and critical to life in the form.

But I find doing the mouth cavity first for some reason a great place to get warmed up and it really helps me think through a few key stages early. The age of the c...

January 8, 2017

Whats up fellow gamers and Indie Devs, lets get right to the second episode of MTG: Breaking down a Simple Helmet.

Doing helmets is always fun, but there are a few key steps to consider when doing these designs for a game. 

Step One: Stay Focused 

Keep in mind this i...

January 3, 2017

Let's get Right to it

Areas of focus for shapes are everything, I have to be careful every time I do a new sculpt to not overwork the surface at the beginning. Why? It's simple - the best way to do art and design is to use base shapes to establish the form, and the addi...

December 29, 2016

This Behind the Scenes devlog series [ let's call this a documentary] is to show the ups and the DOWNS of one artist's journey to make all the game assets - from characters to environments - for Hero Machine Studios' survival game KINETIK.

We will be starting with the c...

December 28, 2016

Why Behind the Scenes?

KINETIK is personal, and my life's mission to challenge myself in art, science and discipline to higher and higher levels. This Behind the Scenes Devlog [ let's call this a documentary] is to show the ups and the DOWNS of this journey to make all...

May 1, 2016


Xbox One Dev Kit hit our studios today what an amazing feeling. We'll be doing a regularly updated development blog showing how a small studio can build AAA games. Keep checking back for more details here.



 

Please reload

KINETIK NEWS

©2016 by Hero Machine Studios, LLC

  • Facebook - White Circle
  • YouTube - White Circle
  • Twitter - White Circle
  • email-icon