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December 4, 2017

We continue to work hard on making sure that the twitchy gunplay of KINETIK is matched by the speed of other gameplay. Drone controls, as a result, are consistently updated as you see here to add ever-improving feedback, and easily learned controls, to the experience o...

November 21, 2017

We've spent the last few weeks optimizing KINETIK with new LODs, lighting changes, and particles. Each step is part of improving the gameplay of KINETIK, so that every aspect of our tactical RPG moves at the same speed as the twitchy shooter action.

We constantly inte...

November 15, 2017

In the first of our series on the Player, Drone, and NPC classes in KINETIK, we look at the Stealth player class, shown in his base gear set below:
 

With so many twists and turns in the levels of KINETIK, the STEALTH class is crucial not only for solo stealth missions,...

November 4, 2017

In our latest update, programmer Kevin McPherson has added lots of options to NPC patrol routes, allowing us to give players more variety in their encounters.

For non-wave missions this kind of variety is critical, especially for stealth class players (shown in video),...

November 1, 2017

 As an RPG shooter, KINETIK emphasizes three player classes. Our newest, debuting soon, is the Demolition class, previewed here. Demolition represents our RPG tank role, with big machine gun firepower, and explosive arsenal items to help wipe out swathes of NPCs.

More...

October 19, 2017

NO MICROTRANSACTIONS

There has been much discussion in video games recently about microtransactions - a business model for games wherein additional revenue is earned w/ in-app purchases. As a result of this, and inquiries from members of our community, we thought we’d c...

October 14, 2017

Lighting is a key part of video games like KINETIK, so we always make sure to run lighting tests of our characters and NPCs every time the environmental lighting is changed by artist Mat Broome (H1Z1, DC UNIVERSE ONLINE). Here we get a look at the details of a full Ass...

October 12, 2017

Join us on Facebook, where we're talking about the latest gameplay improvements for KINETIK. This includes better AI and wave combat gameplay. Wave combat missions will be ideal for XP farming in the abandoned lunar facilities of KINETIK, helping you level more quickly...

October 9, 2017

These HD screens capture our latest closed Beta testing of NPC waves. Wave missions are a great way to quickly gain the XP needed to rank up your character in their given RPG class, as well as learning to play off the strengths and weaknesses of squad mate and Drone cl...

April 7, 2017

Creative Director/character artist for KINETIK Mat Broome (H1Z1, DC Universe Online) shared a sneak peek at one of the playable, customizable characters you'll be taking control of in KINETIK.

This 4K image is part of upcoming Making the Game episodes dedicated to cre...

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