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December 4, 2017

We continue to work hard on making sure that the twitchy gunplay of KINETIK is matched by the speed of other gameplay. Drone controls, as a result, are consistently updated as you see here to add ever-improving feedback, and easily learned controls, to the experience o...

October 6, 2017

Mutated by bombardment with K-Tech, Goliath is the first of KINETIK's bosses and presents a huge challenge to players. In the coming weeks we'll be presenting a look at his attacks, weaknesses, and more.

 KINETIK brings you tactical RPG shooter action, set on a colonize...

July 9, 2017


Thanks to Youtuber DeathsProxy, you can get a great overview of KINETIK's features, including the tactical shooter, RPG, and space survival elements that make KINETIK such a unique gaming experience.

Make sure to subscribe to our YouTube channel and newsletter for mo...

March 24, 2017

We are extremely proud to present the first story trailer for KINETIK!

KINETIK is not just a game telling the story of your fight for survival. It tells the near-future story of humanity's fight for survival. Luna Interstellar Defense Lab is the setting, a wartorn, deva...

December 27, 2016

KINETIK's path to Early Access as a unique tactical survival shooter, behind-the-scenes look at level design.

July 14, 2016

Free download of a multiplayer ready destructible mesh blueprint for Unreal Engine 4 devs

July 11, 2016

Despite not being successful in our first kickstarter Hero Machine Studios is proud of the community response and feedback we got during the campaign. We also gained valuable information about our audience's wishes for funding and reward options. So first and foremost...

June 18, 2016

Jeremy/Karak is a great interviewer and reviewer whom you'll find dissecting a wide variety of games on YouTube with his popular ACG channel. Hero Machine had a blast talking to him about KINETIK on his new Kickstarter Kontent feature. Mat and Kevin delved into why the...

June 15, 2016


Tactical RPG shooters are built through constant testing and re-testing of gameplay. KINETIK's programmer Kevin McPherson is hard at work right now on advanced squad commands for player-controlled drones. We are working on balancing 4-player squads and 4 players havin...

May 1, 2016


Xbox One Dev Kit hit our studios today what an amazing feeling. We'll be doing a regularly updated development blog showing how a small studio can build AAA games. Keep checking back for more details here.



 

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