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June 18, 2016

Jeremy/Karak is a great interviewer and reviewer whom you'll find dissecting a wide variety of games on YouTube with his popular ACG channel. Hero Machine had a blast talking to him about KINETIK on his new Kickstarter Kontent feature. Mat and Kevin delved into why the...

June 16, 2016

Many thanks to Samit Sarkar and the rest of the folks at Polygon for their great feature on Hero Machine Studios and how they are using KINETIK to prove that tiny studios can compete with anyone!

KINETIK is a near-future tactical RPG shooter coming to Pc Xbox One and...

June 15, 2016

The first ever release of 60 FPS tactical shooter gameplay footage from KINETIK is up, as we continue developing the game for Steam Early Access testing in 2017. The newest footage shows the game's 60 FPS frame rate, some of the destructible elements you'll be using to...

June 15, 2016


Tactical RPG shooters are built through constant testing and re-testing of gameplay. KINETIK's programmer Kevin McPherson is hard at work right now on advanced squad commands for player-controlled drones. We are working on balancing 4-player squads and 4 players havin...

June 10, 2016

FOR IMMEDIATE RELEASE
 

San Diego, CA - (June 8, 2016) - Hero Machine Studios - a new independent studio whose co-founders previously worked on EverQuest, H1Z1, Planetside 2 and DC Universe Online - is excited to announce today KINETIK, a near-future cover-based tactica...

June 5, 2016


Hero Machines Studio's Art/Creative Director Mat Broome polishes concept art for one of the possible drone companion builds in KINETIK. Special attention is paid to designing scalable characters for future crafting options which include the ability to change your dron...

June 4, 2016



We sat down with Mat Broome and Kevin McPherson -  the veteran developers behind Hero Machine Studio’s KINETIK - to talk about their decision to build the game in Unreal Engine.

GM Steve Broome: With all the choices out there for indie developers why did you choose...

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