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January 8, 2017

Whats up fellow gamers and Indie Devs, lets get right to the second episode of MTG: Breaking down a Simple Helmet.

Doing helmets is always fun, but there are a few key steps to consider when doing these designs for a game. 

Step One: Stay Focused 

Keep in mind this i...

January 3, 2017

Let's get Right to it

Areas of focus for shapes are everything, I have to be careful every time I do a new sculpt to not overwork the surface at the beginning. Why? It's simple - the best way to do art and design is to use base shapes to establish the form, and the addi...

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