June 5, 2016


Hero Machines Studio's Art/Creative Director Mat Broome polishes concept art for one of the possible drone companion builds in KINETIK. Special attention is paid to designing scalable characters for future crafting options which include the ability to change your dron...

June 4, 2016



We sat down with Mat Broome and Kevin McPherson -  the veteran developers behind Hero Machine Studio’s KINETIK - to talk about their decision to build the game in Unreal Engine.

GM Steve Broome: With all the choices out there for indie developers why did you choose...

October 4, 2015

 

What is your role at Hero Machine and on Kinetik?

I provide support and direction on the publishing efforts for Kinetik - which is basically the stuff that's not creative or technical, such as business models, PR and marketing, partnerships and things like that.  I als...

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