June 21, 2017

Hero Machine's Creative Director Mat Broome (H1Z1, DC Universe Online) has been hard at work polishing the look of KINETIK, making sure that our visuals match the story of a post-war lunar landscape, where threats to survival lurk around every corner. 


 

The abandoned,...

June 4, 2016



We sat down with Mat Broome and Kevin McPherson -  the veteran developers behind Hero Machine Studio’s KINETIK - to talk about their decision to build the game in Unreal Engine.

GM Steve Broome: With all the choices out there for indie developers why did you choose...

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