June 4, 2016



We sat down with Mat Broome and Kevin McPherson -  the veteran developers behind Hero Machine Studio’s KINETIK - to talk about their decision to build the game in Unreal Engine.

GM Steve Broome: With all the choices out there for indie developers why did you choose...

May 1, 2016


Xbox One Dev Kit hit our studios today what an amazing feeling. We'll be doing a regularly updated development blog showing how a small studio can build AAA games. Keep checking back for more details here.



 

Please reload

KINETIK NEWS

©2016 by Hero Machine Studios, LLC

  • Facebook - White Circle
  • YouTube - White Circle
  • Twitter - White Circle
  • email-icon