June 4, 2016

We sat down with Mat Broome and Kevin McPherson -  the veteran developers behind Hero Machine Studio’s KINETIK - to talk about their decision to build the game in Unreal Engine.

GM Steve Broome: With all the choices out there for indie developers why did you choose...

May 1, 2016

Xbox One Dev Kit hit our studios today what an amazing feeling. We'll be doing a regularly updated development blog showing how a small studio can build AAA games. Keep checking back for more details here.


Please reload


©2016 by Hero Machine Studios, LLC

  • Facebook - White Circle
  • YouTube - White Circle
  • Twitter - White Circle
  • email-icon