We've spent the last few weeks optimizing KINETIK with new LODs, lighting changes, and particles. Each step is part of improving the gameplay of KINETIK, so that every aspect of our tactical RPG moves at the same speed as the twitchy shooter action.
These HD screens capture our latest closed Beta testing of NPC waves. Wave missions are a great way to quickly gain the XP needed to rank up your character in their given RPG class, as well as learning to play off the strengths and weaknesses of squad mate and Drone cl...
Hero Machine's Creative Director Mat Broome (H1Z1, DC Universe Online) has been hard at work polishing the look of KINETIK, making sure that our visuals match the story of a post-war lunar landscape, where threats to survival lurk around every corner.
This Behind the Scenes devlog series [ let's call this a documentary] is to show the ups and the DOWNS of one artist's journey to make all the game assets - from characters to environments - for Hero Machine Studios' survival game KINETIK.