June 21, 2017

Hero Machine's Creative Director Mat Broome (H1Z1, DC Universe Online) has been hard at work polishing the look of KINETIK, making sure that our visuals match the story of a post-war lunar landscape, where threats to survival lurk around every corner. 


 

The abandoned,...

April 13, 2017

We are in what I like to call the down slope of the concept in part 2.

Use a proper value range based on real world materials

I prefer to gather material reference in the form of photos, machinery sites and metal manufacturers and cross reference them in different lighti...

April 12, 2017

Let's get right to it and break down each step in sequence. 

Break it down fast the design will change 

First I did a super fast 5 minute sketch of the overall form, I find I really like to sketche quick to get a sense of speed and movement. I find things get stiff if yo...

April 7, 2017

Creative Director/character artist for KINETIK Mat Broome (H1Z1, DC Universe Online) shared a sneak peek at one of the playable, customizable characters you'll be taking control of in KINETIK.

This 4K image is part of upcoming Making the Game episodes dedicated to cre...

March 24, 2017

We are extremely proud to present the first story trailer for KINETIK!

KINETIK is not just a game telling the story of your fight for survival. It tells the near-future story of humanity's fight for survival. Luna Interstellar Defense Lab is the setting, a wartorn, deva...

December 27, 2016

KINETIK's path to Early Access as a unique tactical survival shooter, behind-the-scenes look at level design.

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