January 8, 2017

Whats up fellow gamers and Indie Devs, lets get right to the second episode of MTG: Breaking down a Simple Helmet.

Doing helmets is always fun, but there are a few key steps to consider when doing these designs for a game. 

Step One: Stay Focused 

Keep in mind this i...

July 11, 2016

Despite not being successful in our first kickstarter Hero Machine Studios is proud of the community response and feedback we got during the campaign. We also gained valuable information about our audience's wishes for funding and reward options. So first and foremost...

July 8, 2016

As a tactical RPG shooter KINETIK is constantly play tested and adjusted to ensure that the tactical component is seamless integrated with classic shooter mechanics. One such integrated feature is the ability to quickly mark your enemies, allowing your drone companion...

June 16, 2016

Many thanks to Samit Sarkar and the rest of the folks at Polygon for their great feature on Hero Machine Studios and how they are using KINETIK to prove that tiny studios can compete with anyone!

KINETIK is a near-future tactical RPG shooter coming to Pc Xbox One and...

June 15, 2016


Tactical RPG shooters are built through constant testing and re-testing of gameplay. KINETIK's programmer Kevin McPherson is hard at work right now on advanced squad commands for player-controlled drones. We are working on balancing 4-player squads and 4 players havin...

June 10, 2016

FOR IMMEDIATE RELEASE
 

San Diego, CA - (June 8, 2016) - Hero Machine Studios - a new independent studio whose co-founders previously worked on EverQuest, H1Z1, Planetside 2 and DC Universe Online - is excited to announce today KINETIK, a near-future cover-based tactica...

June 5, 2016


Hero Machines Studio's Art/Creative Director Mat Broome polishes concept art for one of the possible drone companion builds in KINETIK. Special attention is paid to designing scalable characters for future crafting options which include the ability to change your dron...

May 1, 2016


Xbox One Dev Kit hit our studios today what an amazing feeling. We'll be doing a regularly updated development blog showing how a small studio can build AAA games. Keep checking back for more details here.



 

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