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December 4, 2017

We continue to work hard on making sure that the twitchy gunplay of KINETIK is matched by the speed of other gameplay. Drone controls, as a result, are consistently updated as you see here to add ever-improving feedback, and easily learned controls, to the experience o...

November 21, 2017

We've spent the last few weeks optimizing KINETIK with new LODs, lighting changes, and particles. Each step is part of improving the gameplay of KINETIK, so that every aspect of our tactical RPG moves at the same speed as the twitchy shooter action.

We constantly inte...

November 11, 2017

The tactical RPG qualities of KINETIK mean you'll need to understand each class' strengths and weaknesses. The STEALTH player class - which we will break down in detail this Tuesday - is shown here playing alongside an ASSAULT class drone.

November 4, 2017

In our latest update, programmer Kevin McPherson has added lots of options to NPC patrol routes, allowing us to give players more variety in their encounters.

For non-wave missions this kind of variety is critical, especially for stealth class players (shown in video),...

November 1, 2017

 As an RPG shooter, KINETIK emphasizes three player classes. Our newest, debuting soon, is the Demolition class, previewed here. Demolition represents our RPG tank role, with big machine gun firepower, and explosive arsenal items to help wipe out swathes of NPCs.

More...

October 19, 2017

NO MICROTRANSACTIONS

There has been much discussion in video games recently about microtransactions - a business model for games wherein additional revenue is earned w/ in-app purchases. As a result of this, and inquiries from members of our community, we thought we’d c...

December 29, 2016

This Behind the Scenes devlog series [ let's call this a documentary] is to show the ups and the DOWNS of one artist's journey to make all the game assets - from characters to environments - for Hero Machine Studios' survival game KINETIK.

We will be starting with the c...

December 27, 2016

KINETIK's path to Early Access as a unique tactical survival shooter, behind-the-scenes look at level design.

June 15, 2016

The first ever release of 60 FPS tactical shooter gameplay footage from KINETIK is up, as we continue developing the game for Steam Early Access testing in 2017. The newest footage shows the game's 60 FPS frame rate, some of the destructible elements you'll be using to...

June 10, 2016

FOR IMMEDIATE RELEASE
 

San Diego, CA - (June 8, 2016) - Hero Machine Studios - a new independent studio whose co-founders previously worked on EverQuest, H1Z1, Planetside 2 and DC Universe Online - is excited to announce today KINETIK, a near-future cover-based tactica...

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