December 4, 2017

We continue to work hard on making sure that the twitchy gunplay of KINETIK is matched by the speed of other gameplay. Drone controls, as a result, are consistently updated as you see here to add ever-improving feedback, and easily learned controls, to the experience o...

October 19, 2017

NO MICROTRANSACTIONS

There has been much discussion in video games recently about microtransactions - a business model for games wherein additional revenue is earned w/ in-app purchases. As a result of this, and inquiries from members of our community, we thought we’d c...

October 14, 2017

Lighting is a key part of video games like KINETIK, so we always make sure to run lighting tests of our characters and NPCs every time the environmental lighting is changed by artist Mat Broome (H1Z1, DC UNIVERSE ONLINE). Here we get a look at the details of a full Ass...

December 27, 2016

KINETIK's path to Early Access as a unique tactical survival shooter, behind-the-scenes look at level design.

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KINETIK NEWS

©2016 by Hero Machine Studios, LLC

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