MAKING THE GAME
November 15, 2017
In the first of our series on the Player, Drone, and NPC classes in KINETIK, we look at the Stealth player class, shown in his base gear set below:
With so many twists and turns in the levels of KINETIK, the STEALTH class is crucial not only for solo stealth missions,...
April 13, 2017
We are in what I like to call the down slope of the concept in part 2.
Use a proper value range based on real world materials
I prefer to gather material reference in the form of photos, machinery sites and metal manufacturers and cross reference them in different lighti...
April 12, 2017
Let's get right to it and break down each step in sequence.
Break it down fast the design will change
First I did a super fast 5 minute sketch of the overall form, I find I really like to sketche quick to get a sense of speed and movement. I find things get stiff if yo...
April 7, 2017
Creative Director/character artist for KINETIK Mat Broome (H1Z1, DC Universe Online) shared a sneak peek at one of the playable, customizable characters you'll be taking control of in KINETIK.
This 4K image is part of upcoming Making the Game episodes dedicated to cre...
January 8, 2017
Whats up fellow gamers and Indie Devs, lets get right to the second episode of MTG: Breaking down a Simple Helmet.
Doing helmets is always fun, but there are a few key steps to consider when doing these designs for a game.
Step One: Stay Focused
Keep in mind this i...