November 21, 2017

We've spent the last few weeks optimizing KINETIK with new LODs, lighting changes, and particles. Each step is part of improving the gameplay of KINETIK, so that every aspect of our tactical RPG moves at the same speed as the twitchy shooter action.

We constantly inte...

December 29, 2016

This Behind the Scenes devlog series [ let's call this a documentary] is to show the ups and the DOWNS of one artist's journey to make all the game assets - from characters to environments - for Hero Machine Studios' survival game KINETIK.

We will be starting with the c...

December 27, 2016

KINETIK's path to Early Access as a unique tactical survival shooter, behind-the-scenes look at level design.

June 4, 2016



We sat down with Mat Broome and Kevin McPherson -  the veteran developers behind Hero Machine Studio’s KINETIK - to talk about their decision to build the game in Unreal Engine.

GM Steve Broome: With all the choices out there for indie developers why did you choose...

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