December 4, 2017

We continue to work hard on making sure that the twitchy gunplay of KINETIK is matched by the speed of other gameplay. Drone controls, as a result, are consistently updated as you see here to add ever-improving feedback, and easily learned controls, to the experience o...

November 21, 2017

We've spent the last few weeks optimizing KINETIK with new LODs, lighting changes, and particles. Each step is part of improving the gameplay of KINETIK, so that every aspect of our tactical RPG moves at the same speed as the twitchy shooter action.

We constantly inte...

November 11, 2017

The tactical RPG qualities of KINETIK mean you'll need to understand each class' strengths and weaknesses. The STEALTH player class - which we will break down in detail this Tuesday - is shown here playing alongside an ASSAULT class drone.

October 19, 2017

NO MICROTRANSACTIONS

There has been much discussion in video games recently about microtransactions - a business model for games wherein additional revenue is earned w/ in-app purchases. As a result of this, and inquiries from members of our community, we thought we’d c...

July 8, 2016

As a tactical RPG shooter KINETIK is constantly play tested and adjusted to ensure that the tactical component is seamless integrated with classic shooter mechanics. One such integrated feature is the ability to quickly mark your enemies, allowing your drone companion...

June 16, 2016

Many thanks to Samit Sarkar and the rest of the folks at Polygon for their great feature on Hero Machine Studios and how they are using KINETIK to prove that tiny studios can compete with anyone!

KINETIK is a near-future tactical RPG shooter coming to Pc Xbox One and...

June 15, 2016


Tactical RPG shooters are built through constant testing and re-testing of gameplay. KINETIK's programmer Kevin McPherson is hard at work right now on advanced squad commands for player-controlled drones. We are working on balancing 4-player squads and 4 players havin...

June 10, 2016

FOR IMMEDIATE RELEASE
 

San Diego, CA - (June 8, 2016) - Hero Machine Studios - a new independent studio whose co-founders previously worked on EverQuest, H1Z1, Planetside 2 and DC Universe Online - is excited to announce today KINETIK, a near-future cover-based tactica...

October 4, 2015

 

What is your role at Hero Machine and on Kinetik?

I provide support and direction on the publishing efforts for Kinetik - which is basically the stuff that's not creative or technical, such as business models, PR and marketing, partnerships and things like that.  I als...

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