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November 11, 2017

The tactical RPG qualities of KINETIK mean you'll need to understand each class' strengths and weaknesses. The STEALTH player class - which we will break down in detail this Tuesday - is shown here playing alongside an ASSAULT class drone.

November 4, 2017

In our latest update, programmer Kevin McPherson has added lots of options to NPC patrol routes, allowing us to give players more variety in their encounters.

For non-wave missions this kind of variety is critical, especially for stealth class players (shown in video),...

October 14, 2017

Lighting is a key part of video games like KINETIK, so we always make sure to run lighting tests of our characters and NPCs every time the environmental lighting is changed by artist Mat Broome (H1Z1, DC UNIVERSE ONLINE). Here we get a look at the details of a full Ass...

October 12, 2017

Join us on Facebook, where we're talking about the latest gameplay improvements for KINETIK. This includes better AI and wave combat gameplay. Wave combat missions will be ideal for XP farming in the abandoned lunar facilities of KINETIK, helping you level more quickly...

October 6, 2017

Mutated by bombardment with K-Tech, Goliath is the first of KINETIK's bosses and presents a huge challenge to players. In the coming weeks we'll be presenting a look at his attacks, weaknesses, and more.

 KINETIK brings you tactical RPG shooter action, set on a colonize...

July 9, 2017


Thanks to Youtuber DeathsProxy, you can get a great overview of KINETIK's features, including the tactical shooter, RPG, and space survival elements that make KINETIK such a unique gaming experience.

Make sure to subscribe to our YouTube channel and newsletter for mo...

June 21, 2017

Hero Machine's Creative Director Mat Broome (H1Z1, DC Universe Online) has been hard at work polishing the look of KINETIK, making sure that our visuals match the story of a post-war lunar landscape, where threats to survival lurk around every corner. 


 

The abandoned,...

April 13, 2017

We are in what I like to call the down slope of the concept in part 2.

Use a proper value range based on real world materials

I prefer to gather material reference in the form of photos, machinery sites and metal manufacturers and cross reference them in different lighti...

April 12, 2017

Let's get right to it and break down each step in sequence. 

Break it down fast the design will change 

First I did a super fast 5 minute sketch of the overall form, I find I really like to sketche quick to get a sense of speed and movement. I find things get stiff if yo...

April 7, 2017

Creative Director/character artist for KINETIK Mat Broome (H1Z1, DC Universe Online) shared a sneak peek at one of the playable, customizable characters you'll be taking control of in KINETIK.

This 4K image is part of upcoming Making the Game episodes dedicated to cre...

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