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October 12, 2017

Join us on Facebook, where we're talking about the latest gameplay improvements for KINETIK. This includes better AI and wave combat gameplay. Wave combat missions will be ideal for XP farming in the abandoned lunar facilities of KINETIK, helping you level more quickly...

October 9, 2017

These HD screens capture our latest closed Beta testing of NPC waves. Wave missions are a great way to quickly gain the XP needed to rank up your character in their given RPG class, as well as learning to play off the strengths and weaknesses of squad mate and Drone cl...

March 25, 2017

The eyes are no doubt the center to the soul, the keys to communicating and critical to life in the form.

But I find doing the mouth cavity first for some reason a great place to get warmed up and it really helps me think through a few key stages early. The age of the c...

January 8, 2017

Whats up fellow gamers and Indie Devs, lets get right to the second episode of MTG: Breaking down a Simple Helmet.

Doing helmets is always fun, but there are a few key steps to consider when doing these designs for a game. 

Step One: Stay Focused 

Keep in mind this i...

January 3, 2017

Let's get Right to it

Areas of focus for shapes are everything, I have to be careful every time I do a new sculpt to not overwork the surface at the beginning. Why? It's simple - the best way to do art and design is to use base shapes to establish the form, and the addi...

December 29, 2016

This Behind the Scenes devlog series [ let's call this a documentary] is to show the ups and the DOWNS of one artist's journey to make all the game assets - from characters to environments - for Hero Machine Studios' survival game KINETIK.

We will be starting with the c...

December 28, 2016

Why Behind the Scenes?

KINETIK is personal, and my life's mission to challenge myself in art, science and discipline to higher and higher levels. This Behind the Scenes Devlog [ let's call this a documentary] is to show the ups and the DOWNS of this journey to make all...

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