This Behind the Scenes devlog series [ let's call this a documentary] is to show the ups and the DOWNS of one artist's journey to make all the game assets - from characters to environments - for Hero Machine Studios' survival game KINETIK.
We will be starting with the concept sketch and then moving through every stage including the material work in Unreal Engine 4.
I'm going to show how I'm using my time to do everything from concept to real time integration, I hope you enjoy it and give me feedback and suggestions of what you want to see on our Facebook page and Twitter.
Let's take the mystery out of making quality game titles together!
Coming to Steam Early Access 2017.