NPC Behavior improvements

In our latest update, programmer Kevin McPherson has added lots of options to NPC patrol routes, allowing us to give players more variety in their encounters.


For non-wave missions this kind of variety is critical, especially for stealth class players (shown in video), who will have to study NPC movements carefully to avoid being detected. These patrol improvements will have NPCs overlap more often, run routes at different speeds, and spawn in varying group sizes.

More info on NPC behavior, level design, and Drone control systems coming next week!


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