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New 60 FPS Steam gameplay

We've spent the last few weeks optimizing KINETIK with new LODs, lighting changes, and particles. Each step is part of improving the gameplay of KINETIK, so that every aspect of our tactical RPG moves at the same speed as the twitchy shooter action.

We constantly integrate the improvements to Unreal Engine with each new version of KINETIK, and this latest milestone is no exception. Check out the release notes for Unreal Engine 4.18 to see some of the features we're taking advantage of, including volumetric lightmaps, better animation handling, and much more.

RELEASE NOTES

 

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