New 60 FPS Steam gameplay

We've spent the last few weeks optimizing KINETIK with new LODs, lighting changes, and particles. Each step is part of improving the gameplay of KINETIK, so that every aspect of our tactical RPG moves at the same speed as the twitchy shooter action.

We constantly integrate the improvements to Unreal Engine with each new version of KINETIK, and this latest milestone is no exception. Check out the release notes for Unreal Engine 4.18 to see some of the features we're taking advantage of, including volumetric lightmaps, better animation handling, and much more.



Please reload

Follow Kinetik

  • Facebook Social Icon
  • Twitter Social Icon
  • YouTube Social  Icon
Recent Posts

December 4, 2017

November 21, 2017

November 15, 2017

October 14, 2017

Please reload

Please reload

©2016 by Hero Machine Studios, LLC

  • Facebook - White Circle
  • YouTube - White Circle
  • Twitter - White Circle
  • email-icon